
Are You Afraid?

Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.
Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s
Resistance bonus from Aftershock capped at: 80-150 (based on level)Why?
Aftershock's massive defensive bonus allows you to trade aggressively in lane with your [Q] fear as well as helping you survive deep team-engage [R]'s into the enemy champions without dying before your team can follow up.
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.
Cooldown: 45sWhy?
Demolish is fantastic for snowballing lane kill for early tower damage and a quick gold lead.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55sWhy?
Bone Plating on Fiddlesticks Support when paired with Aftershock allows you to trade aggressively and not get blown up when initiating a teamfight.
Revitalize
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.Why?
Revitalize empowers the healing from your [W] allowing you to face-tank a considerable amount of damage in 2v2 trades.
Nimbus Cloak
After casting a Summoner Spell, gain a
Move Speed increase that lasts for 2s and allows you to pass through units.
Increase:14% - 40% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant moreMove Speed ).Why?
Nimbus Cloak's synergy with your [R] offers you massive teamfight engage when combined wiht the extra movement speed from your passive.
Celerity
All movement bonuses are 7% more effective on you and gain
1% Move Speed .Why?
Celerity's extra AP grants from movement speed, when combined with your passive and Nimbus Cloak, grants you a large amount of extra burst damage.






I Feel Your Fear

Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus
adaptive damage .
Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'Why?
Electrocute is Fiddlestick's most reliable form of gank damage and the extra burst allows you to kill your target before your [Q] fear wears off.
Sudden Impact
Damaging basic attacks and abilities deal a bonus
20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.
Cooldown: 10sWhy?
Sudden Impact empowers Fiddle's primary fight tool, his [R]. The blink on [R] will grant you a bit of extra Magic Pen for more gank damage.
Grisly Mementos
Collect 1 memento on champion
takedowns , up to 18 total.
Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.Why?
Grisly Mementos's stacking AP allows you to snowball any small lead you get from ganks in to a huge lead.
Ultimate Hunter
Your ultimate gains
6 Ability Haste, plus an additional5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.Why?
Ultimate Hunter is fantastic for capitalizing on successful ganks and snowballing into more rampant ganks with Fiddle's fight-winning [R].
Nimbus Cloak
After casting a Summoner Spell, gain a
Move Speed increase that lasts for 2s and allows you to pass through units.
Increase:14% - 40% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant moreMove Speed ).Why?
Nimbus Cloak synergizes perfectly with Fiddle's desire to burst into a team with a well-timed [R]. The extra Movement Speed from your passive as well as Nimbus allow you to quickly get to the backline.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5Ability Haste
Level 8: +5Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.Why?
Paired with your item build and Ultimate Hat, Transcendence keeps your [R] on a minimal cooldown in the mid-game so that you're able to threaten ganks far more regularly.





