![](https://ddragon.leagueoflegends.com/cdn/14.10.1/img/champion/Fiddlesticks.png)
Fiddlesticks
Are You Afraid?
Lane harassment and consistent damage output.
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After
immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.Charge up a powerful attack against a tower while near it.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.
Duration: 1.5s
Cooldown: 55sGain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
After casting a Summoner Spell, gain a short
Move Speed increase that allows you to pass through units.All
Move Speed bonuses are 7% more effective on you and gain1% Move Speed .
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
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Why Aftershock
Aftershock's massive defensive bonus allows you to trade aggressively in lane with your [Q] fear as well as helping you survive deep team-engage [R]'s into the enemy champions without dying before your team can follow up.
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Why Demolish
Demolish is fantastic for snowballing lane kill for early tower damage and a quick gold lead.
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Why Bone Plating
Bone Plating on Fiddlesticks Support when paired with Aftershock allows you to trade aggressively and not get blown up when initiating a teamfight.
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Why Revitalize
Revitalize empowers the healing from your [W] allowing you to face-tank a considerable amount of damage in 2v2 trades.
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WhyNimbus Cloak
Nimbus Cloak's synergy with your [R] offers you massive teamfight engage when combined wiht the extra movement speed from your passive.
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WhyCelerity
Celerity's extra AP grants from movement speed, when combined with your passive and Nimbus Cloak, grants you a large amount of extra burst damage.
I Feel Your Fear
Lane harassment and consistent damage output.
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Hitting a champion with 3 separate attacks or abilities in 3s deals bonus
adaptive damage .Damaging basic attacks and ability damage deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Collect eyeballs for champion
takedowns . Gain permanent AD or AP,adaptive for each eyeball plus bonus upon collection completion.Unique
takedowns grant permanent cooldown reduction on your Ultimate.
After casting a Summoner Spell, gain a short
Move Speed increase that allows you to pass through units.Gain bonuses upon reaching the following levels:
Level 5: +5Ability Haste
Level 8: +5Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
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Why Electrocute
Electrocute is Fiddlestick's most reliable form of gank damage and the extra burst allows you to kill your target before your [Q] fear wears off.
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Why Sudden Impact
Sudden Impact empowers Fiddle's primary fight tool, his [R]. The blink on [R] will grant you a bit of extra Magic Pen for more gank damage.
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Why Eyeball Collection
Eyeball Collection's stacking AP allows you to snowball any small lead you get from ganks in to a huge lead.
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Why Ultimate Hunter
Ultimate Hunter is fantastic for capitalizing on successful ganks and snowballing into more rampant ganks with Fiddle's fight-winning [R].
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WhyNimbus Cloak
Nimbus Cloak synergizes perfectly with Fiddle's desire to burst into a team with a well-timed [R]. The extra Movement Speed from your passive as well as Nimbus allow you to quickly get to the backline.
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WhyTranscendence
Paired with your item build and Ultimate Hat, Transcendence keeps your [R] on a minimal cooldown in the mid-game so that you're able to threaten ganks far more regularly.