Fiddlesticks
Are You Afraid?
Lane harassment and consistent damage output.
After
immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.Charge up a powerful attack against a tower while near it.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55sGain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
After casting a Summoner Spell, gain a short
Move Speed increase that allows you to pass through units.All
Move Speed bonuses are 7% more effective on you and gain1% Move Speed .
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Aftershock
Aftershock's massive defensive bonus allows you to trade aggressively in lane with your [Q] fear as well as helping you survive deep team-engage [R]'s into the enemy champions without dying before your team can follow up.
Why Demolish
Demolish is fantastic for snowballing lane kill for early tower damage and a quick gold lead.
Why Bone Plating
Bone Plating on Fiddlesticks Support when paired with Aftershock allows you to trade aggressively and not get blown up when initiating a teamfight.
Why Revitalize
Revitalize empowers the healing from your [W] allowing you to face-tank a considerable amount of damage in 2v2 trades.
WhyNimbus Cloak
Nimbus Cloak's synergy with your [R] offers you massive teamfight engage when combined wiht the extra movement speed from your passive.
WhyCelerity
Celerity's extra AP grants from movement speed, when combined with your passive and Nimbus Cloak, grants you a large amount of extra burst damage.
I Feel Your Fear
Lane harassment and consistent damage output.
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus
adaptive damage .Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Collect eyeballs for champion
takedowns . Gain permanent AD or AP,adaptive for each eyeball plus bonus upon collection completion.Unique
takedowns grant permanent cooldown reduction on your Ultimate.
After casting a Summoner Spell, gain a short
Move Speed increase that allows you to pass through units.Gain bonuses upon reaching the following levels:
Level 5: +5Ability Haste
Level 8: +5Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Electrocute
Electrocute is Fiddlestick's most reliable form of gank damage and the extra burst allows you to kill your target before your [Q] fear wears off.
Why Sudden Impact
Sudden Impact empowers Fiddle's primary fight tool, his [R]. The blink on [R] will grant you a bit of extra Magic Pen for more gank damage.
Why Eyeball Collection
Eyeball Collection's stacking AP allows you to snowball any small lead you get from ganks in to a huge lead.
Why Ultimate Hunter
Ultimate Hunter is fantastic for capitalizing on successful ganks and snowballing into more rampant ganks with Fiddle's fight-winning [R].
WhyNimbus Cloak
Nimbus Cloak synergizes perfectly with Fiddle's desire to burst into a team with a well-timed [R]. The extra Movement Speed from your passive as well as Nimbus allow you to quickly get to the backline.
WhyTranscendence
Paired with your item build and Ultimate Hat, Transcendence keeps your [R] on a minimal cooldown in the mid-game so that you're able to threaten ganks far more regularly.