
Agonizing Allure

Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus
adaptive damage .
Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'Why?
Evelynn is able to easily proc Electrocute when coming out of stealth with a **[W]->[Q]->[Q]** combo for an extra burst of damage to finish her target.
Sudden Impact
Damaging basic attacks and abilities deal a bonus
20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.
Cooldown: 10sWhy?
**Exiting Stealth** grants the Sudden Impact bonus Magic Penetration that Eve can use to assassinate the enemy champion.
Grisly Mementos
Collect 1 memento on champion
takedowns , up to 18 total.
Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.Why?
Clearing wards is a key part of a jungler's position. Pair that with assassination potential and you'll be racking of plenty of bonus Ability Power to snowball the game.
Ultimate Hunter
Your ultimate gains
6 Ability Haste, plus an additional5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.Why?
Ultimate Hunter is fantastic for snowballing execution kills you pick up in the mid-game form successful ganks after level 6.
Waterwalking
Gain
10 Move Speed and13 - 30 Adaptive Force (based on level) when in the river.
May you be as swift as the rushing river and agile as a startled Rift Scuttler.Why?
Waterwalking on Evelynn is fantastic for empowering your ability to scrap for mid-game objectives and scuttle crabs.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5Ability Haste
Level 8: +5Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.Why?
Transcendence's mid-game CDR is fantastic for empowering your ability to mid-game skirmish with multiple charm's and damage output with [Q].





