Agonizing Allure

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why Electrocute

Evelynn is able to easily proc Electrocute when coming out of stealth with a **[W]->[Q]->[Q]** combo for an extra burst of damage to finish her target.

Why Sudden Impact

**Exiting Stealth** grants the Sudden Impact bonus Magic Penetration that Eve can use to assassinate the enemy champion.

Why Eyeball Collection

Clearing wards is a key part of a jungler's position. Pair that with assassination potential and you'll be racking of plenty of bonus Ability Power to snowball the game.

Why Ultimate Hunter

Ultimate Hunter is fantastic for snowballing execution kills you pick up in the mid-game form successful ganks after level 6.


Waterwalking on Evelynn is fantastic for empowering your ability to scrap for mid-game objectives and scuttle crabs.


Transcendence's mid-game CDR is fantastic for empowering your ability to mid-game skirmish with multiple charm's and damage output with [Q].

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