
Spider Queen

Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus
adaptive damage .
Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'Why?
Elise has a very assassain-heavy play style so Electrocute suits her well as she can quickly and easily proc it.
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).
Cooldown: 4sActivates on damage occurring after the impairment. Why?
Cheap Shot allows you to follow up your [E] stun during a gank for an extra bit of True damage burst.
Grisly Mementos
Collect 1 memento on champion
takedowns , up to 18 total.
Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.Why?
Jungle's live and die by ward control throughout the jungle so why not be rewarded with more damage by doing so?
Relentless Hunter
Gain
8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.Why?
Relentless Hunter's Bonus Movement Speed when paired with Celerity will allow you to massively control the jungle with your extremely fast clear and ability to sprint from one side of the map to the other.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian ReckonerWhy?
Triumph allows you to stay healthy in mid-game teamfights/skirmishes where you're able to pick up assists and heal.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
The extra attack speed from Alacrity massively empowers your jungle clear especially when combined with your [W] while in spider form.





