Draven
Hit ’em Where It Hurts
Lane harassment and consistent damage output.
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Takedowns restore 5% of your missing health and grant an additional 20 gold.Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.Deal more damage to low health enemy champions.
While above 70% health, gain extra
adaptive damage .Gain increasing amounts of AD or AP,
adaptive over the course of the game.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Conqueror
Draven heavily relies on bonus AD to amplify his [Q] damage for kill pressure. Conqueror allows you to cut through tanks of all sizes and assert lane dominance with your added damage.
Why Triumph
Triumph mid-fight massive heal can pay off big on Draven, especially when you're in those close 2v2 all-ins and you need to extra health after the first kill to pick up the second.
Why Legend: Bloodline
Bloodline synergizes incredibly well with Draven bonus damage on [Q] and the exposure damage of Press the Attack, allowing you to duel and sustain in lane.
Why Coup de Grace
The bonus damage on Coup De Grace allows you exert your dominance over bot lane and snowball by executing low health targets.
WhyAbsolute Focus
Absolute Focus pairs well with Draven's high base sustain thanks to to tendency to build a lot of Lifesteal, allowing you to keep the uptime for more damage.
WhyGathering Storm
Gathering Storm is your **late game insurance policy** on damage. Draven is not typically an AD Carry that scales well into the late game, but Gathering Storm helps patch up some of those issues. The extra AD scales incredibly well with your natural Life Steal build.