
Hit ’em Where It Hurts

Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4
Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).Why?
Draven heavily relies on bonus AD to amplify his [Q] damage for kill pressure. Conqueror allows you to cut through tanks of all sizes and assert lane dominance with your added damage.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian ReckonerWhy?
Triumph mid-fight massive heal can pay off big on Draven, especially when you're in those close 2v2 all-ins and you need to extra health after the first kill to pick up the second.
Legend: Bloodline
Gain
0.35% Life Steal for every Legend stack (max 15 stacks ). At maximum Legend stacks, gain85 max health .
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
Bloodline synergizes incredibly well with Draven bonus damage on [Q] and the exposure damage of Press the Attack, allowing you to duel and sustain in lane.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Why?
The bonus damage on Coup De Grace allows you exert your dominance over bot lane and snowball by executing low health targets.
Absolute Focus
While above 70% health, gain an
adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).
Grants 1.8 Attack Damage or 3 Ability Power at level 1.Why?
Absolute Focus pairs well with Draven's high base sustain thanks to to tendency to build a lot of Lifesteal, allowing you to keep the uptime for more damage.
Gathering Storm
Every 10 min gain AP or AD,
adaptive .
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...Why?
Gathering Storm is your **late game insurance policy** on damage. Draven is not typically an AD Carry that scales well into the late game, but Gathering Storm helps patch up some of those issues. The extra AD scales incredibly well with your natural Life Steal build.





