Draven

Hit ’em Where It Hurts

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why Conqueror

Draven heavily relies on bonus AD to amplify his [Q] damage for kill pressure. Conqueror allows you to cut through tanks of all sizes and assert lane dominance with your added damage.

Why Triumph

Triumph mid-fight massive heal can pay off big on Draven, especially when you're in those close 2v2 all-ins and you need to extra health after the first kill to pick up the second.

Why Legend: Bloodline

Bloodline synergizes incredibly well with Draven bonus damage on [Q] and the exposure damage of Press the Attack, allowing you to duel and sustain in lane.

Why Coup de Grace

The bonus damage on Coup De Grace allows you exert your dominance over bot lane and snowball by executing low health targets.

WhyAbsolute Focus

Absolute Focus pairs well with Draven's high base sustain thanks to to tendency to build a lot of Lifesteal, allowing you to keep the uptime for more damage.

WhyGathering Storm

Gathering Storm is your **late game insurance policy** on damage. Draven is not typically an AD Carry that scales well into the late game, but Gathering Storm helps patch up some of those issues. The extra AD scales incredibly well with your natural Life Steal build.

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