Dr. Mundo
Mundo Go Where He Pleases!”
Lane harassment and consistent damage output.
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased
MS .Takedowns restore 5% of your missing health and grant an additional 20 gold.Takedowns on enemies grant permanent Basic Ability Haste.Deal more damage to champions while you are low on health.
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Gain permanent max health when minions or monsters die near you.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Fleet Footwork
Fleet Footworks grants you additional jungle sustain as well as a bit of burst Movement Speed in skirmishes so that you're able to stick to your target.
Why Triumph
Triumph's mid-fight heal is great for front-line tanks who can pick up multiple assists and continue absorbing damage.
Why Legend: Haste
Mundo's biggest weakness is his ability to be locked down easily by CC. Legend Tenacity plus his [W] help you stick to target repeated damage threat.
Why Last Stand
Last Stand's extra bit of damage can be the difference between dying and getting the kill.
WhyConditioning
Conditioning's extra resists synergizes well with Mundo's natural health stacking items to make you a huge front-line tank.
WhyOvergrowth
Overgrowth makes great use of Dr. Mundo's ability to power-farm his jungle for huge CS numbers.
Always Be Cleaving
Lane harassment and consistent damage output.
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Charge up a powerful attack against a tower while near it.
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Gain Armor and Magic Resist when receiving crowd control.
You get free boots at 12 min but you cannot buy boots before then. Each
takedown you get makes your boots come 45s sooner.+
18 Summoner Spell Haste
+10 Item Haste
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Grasp of the Undying
Grasp allows you to heal substantially mid-fight, and thanks to Mundo's auto-attacking nature from his [E] steroid, Grasp will also provide a decent amount of extra damage.
Why Demolish
Mundo is great at taking towers as the auto reset and bonus AD from [E] allow you to quickly chop them to pieces.
Why Conditioning
Conditioning's extra resists are extra strong when combined with Mundo's high health stacking nature making you a massive front-line tank.
Why Unflinching
Unflinching's extra bit of Slow Resist and Tenacity is perfect for allowing you to stick to your target and keep theming burning with [W] and point-blank [Q]s.
WhyMagical Footwear
Magical Footwear's mid-game item efficiency allows you to quickly get to your core tank items.
WhyCosmic Insight
Cosmic Insight's general utility always comes in handy, keeping your [Q] on a short CD for extra damage and slows.