![](https://ddragon.leagueoflegends.com/cdn/14.10.1/img/champion/Diana.png)
Diana
Embrace the Night
Lane harassment and consistent damage output.
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Hitting a champion with 3 separate attacks or abilities in 3s deals bonus
adaptive damage .Damaging basic attacks and ability damage deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Collect eyeballs for champion
takedowns . Gain permanent AD or AP,adaptive for each eyeball plus bonus upon collection completion.Unique
takedowns grant permanent out of combatMS .
While above 70% health, gain extra
adaptive damage .Your first damaging ability hit every 10s burns champions.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
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Why Electrocute
As a champion with a very assassin heavy play style, Diana loves the burst from Electrocute. She can proc the damage pre 6 with an [E]->[W]->auto thanks to the **spells not having to do damage to count toward the proc**.
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Why Sudden Impact
Post 6 Sudden impact because a vital tool in blowing up enemy champions with all-ins.
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Why Eyeball Collection
Diana's assassin playstyle makes her heavily reliant on picking up quick kills and snowballing a lead and Eyeball Collection does just that.
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Why Relentless Hunter
Relentless Hunter is a bit of a stylistic choice. As an assassin, Diana usually wants to type to roam a bit and find a target to explode.
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WhyAbsolute Focus
As as Assassin your damage pattern will typically consist of bursting someone 100 to 0 at the start of a fight, meaning you should remain above the threshold for Absolute Focus for the entirety of your rotation.
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WhyScorch
Scorch is a rune that heavily focuses early to mid game chip damage. If you're confident in your ability to land [Q] often is lane this can potentially **put you in a great position to kill your lane opponent at 6**.