
Embrace the Night

Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus
adaptive damage .
Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'Why?
As a champion with a very assassin heavy play style, Diana loves the burst from Electrocute. She can proc the damage pre 6 with an [E]->[W]->auto thanks to the **spells not having to do damage to count toward the proc**.
Sudden Impact
Damaging basic attacks and abilities deal a bonus
20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.
Cooldown: 10sWhy?
Post 6 Sudden impact because a vital tool in blowing up enemy champions with all-ins.
Grisly Mementos
Collect 1 memento on champion
takedowns , up to 18 total.
Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.Why?
Diana's assassin playstyle makes her heavily reliant on picking up quick kills and snowballing a lead and Grisly Mementos does just that.
Relentless Hunter
Gain
8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.Why?
Relentless Hunter is a bit of a stylistic choice. As an assassin, Diana usually wants to type to roam a bit and find a target to explode.
Absolute Focus
While above 70% health, gain an
adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).
Grants 1.8 Attack Damage or 3 Ability Power at level 1.Why?
As as Assassin your damage pattern will typically consist of bursting someone 100 to 0 at the start of a fight, meaning you should remain above the threshold for Absolute Focus for the entirety of your rotation.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.
Cooldown: 10sWhy?
Scorch is a rune that heavily focuses early to mid game chip damage. If you're confident in your ability to land [Q] often is lane this can potentially **put you in a great position to kill your lane opponent at 6**.





