
Strength Above All

Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4
Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).Why?
Conqueror on Darius is incredibly strong in early 1v1 scenarios where you're able to build up a lot of passive stacks on the enemy, turning your bleed into a partial True Damage bleed.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian ReckonerWhy?
Triumph's health burst nature synergizes incredibly well with Darius' reset on [R], keeping you alive to build stacks and dunk on another champion.
Legend: Haste
Gain 1.5 basic ability haste for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
Darius' biggest weakness is his lack of mobility, making him incredibly easy to be kited. The extra bit of Tenacity allows you to chase down and stick to your enemy for the kill.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Why?
Coup De Grace's execution damage amp nature pairs perfectly with Darius' execution damage play style.
Revitalize
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.Why?
Revitalize massively empowers your [Q] healing for those clutch teamfight moments.
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.
Why?
Second Wind's mid-fight heal/sustain is perfect for buying you time to build passive stacks and ramp as much damage as you can.





