
Consider Them Spanked

Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized
Energized attacks heal you for 10 - 130 (+0.1 Bonus AD, +0.05 AP) and grant20% Move Speed for 1s.
For Ranged Champions, Healing is 60% effective and Move Speed is 75% effective. All healing is 15% effective against Minions.Why?
Fleet Footwork provides both great lane sustain as well as well as the movement speed needed to position for follow-up damage.
Absorb Life
Killing a target restores 1 - 23 Health based on level.
Why?
Overheal grants you a bit of buffer room when taking trades in lane to help you come out ahead.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
More Attack Speed means more damage,. Corki's unique passive means that the more he is able to auto the harder it is to itemize against him thanks to his split damage.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Why?
Corki can be one of the *burstiest* champions in the game thanks to his strong Sheen procs. Coup De Grace lets empower that burst even further on squishy targets.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 secondsWhy?
The additional mana sustain from Manaflow Band can greatly empower your ability to take sporadic lane trades and harassment.
Gathering Storm
Every 10 min gain AP or AD,
adaptive .
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...Why?
Gathering Storm makes Corki one of the strongest late game carries in the game thanks to his hybrid damage profile and consistent damage output.





