Health Stack on Health Stack

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why Grasp of the Undying

Cho'Gath is known for getting insane amounts of health and Grasp exemplifies that, giving even more health and damage for being so tanky.

Why Demolish

All that stacking max health allows you to easily do half a tower's health with a single auto-attack with Demolish

Why Conditioning

Effective health comes from multiplying health with resists. Grasp and and you ultimate stacking health pairs very nicely with **Conditioning** to make you very tanky.

Why Revitalize

Revitalize synergizes well with the heal from Grasp, especially when you have stacked a lot of health, as well as empowering your ability to build your Overheal shield in the laning phase.

WhyAbsorb Life

Overheal on Cho'Gath allows you to sustain for massive amount of poke damage in lane when last-hitting with your passive. The extra bit of shield scales with your large health pool.

WhyLegend: Alacrity

Alacrity's bonus Attack Speed is incredibly useful in fights where you are looking to get all 3 [E] auto-attacks off.

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