![](https://ddragon.leagueoflegends.com/cdn/14.22.1/img/champion/Chogath.png)
Cho'Gath
Health Stack on Health Stack
Lane harassment and consistent damage output.
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Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Charge up a powerful attack against a tower while near it.
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Killing a target heals you.
Takedowns on enemies grant permanent Attack Speed.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
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Why Grasp of the Undying
Cho'Gath is known for getting insane amounts of health and Grasp exemplifies that, giving even more health and damage for being so tanky.
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Why Demolish
All that stacking max health allows you to easily do half a tower's health with a single auto-attack with Demolish
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Why Conditioning
Effective health comes from multiplying health with resists. Grasp and and you ultimate stacking health pairs very nicely with **Conditioning** to make you very tanky.
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Why Revitalize
Revitalize synergizes well with the heal from Grasp, especially when you have stacked a lot of health, as well as empowering your ability to build your Overheal shield in the laning phase.
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WhyAbsorb Life
Overheal on Cho'Gath allows you to sustain for massive amount of poke damage in lane when last-hitting with your passive. The extra bit of shield scales with your large health pool.
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WhyLegend: Alacrity
Alacrity's bonus Attack Speed is incredibly useful in fights where you are looking to get all 3 [E] auto-attacks off.