
Health Stack on Health Stack

Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
- Deal bonus magic damage equal to 3.5% of your max health
- Heal you for 1.3% of your max health
- Permanently increase your health by 5
Ranged Champions: Damage, healing, and permanent health gained are 60% effective. Why?
Cho'Gath is known for getting insane amounts of health and Grasp exemplifies that, giving even more health and damage for being so tanky.
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.
Cooldown: 45sWhy?
All that stacking max health allows you to easily do half a tower's health with a single auto-attack with Demolish
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Why?
Effective health comes from multiplying health with resists. Grasp and and you ultimate stacking health pairs very nicely with **Conditioning** to make you very tanky.
Revitalize
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.Why?
Revitalize synergizes well with the heal from Grasp, especially when you have stacked a lot of health, as well as empowering your ability to build your Overheal shield in the laning phase.
Absorb Life
Killing a target restores 1 - 23 Health based on level.
Why?
Overheal on Cho'Gath allows you to sustain for massive amount of poke damage in lane when last-hitting with your passive. The extra bit of shield scales with your large health pool.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
Alacrity's bonus Attack Speed is incredibly useful in fights where you are looking to get all 3 [E] auto-attacks off.





