Cho'Gath
Health Stack on Health Stack
Lane harassment and consistent damage output.
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Charge up a powerful attack against a tower while near it.
After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Killing a target heals you.
Takedowns on enemies grant permanent Attack Speed.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Grasp of the Undying
Cho'Gath is known for getting insane amounts of health and Grasp exemplifies that, giving even more health and damage for being so tanky.
Why Demolish
All that stacking max health allows you to easily do half a tower's health with a single auto-attack with Demolish
Why Conditioning
Effective health comes from multiplying health with resists. Grasp and and you ultimate stacking health pairs very nicely with **Conditioning** to make you very tanky.
Why Revitalize
Revitalize synergizes well with the heal from Grasp, especially when you have stacked a lot of health, as well as empowering your ability to build your Overheal shield in the laning phase.
WhyAbsorb Life
Overheal on Cho'Gath allows you to sustain for massive amount of poke damage in lane when last-hitting with your passive. The extra bit of shield scales with your large health pool.
WhyLegend: Alacrity
Alacrity's bonus Attack Speed is incredibly useful in fights where you are looking to get all 3 [E] auto-attacks off.