![](https://ddragon.leagueoflegends.com/cdn/14.10.1/img/champion/Cassiopeia.png)
Cassiopeia
No Boots No Problem
Lane harassment and consistent damage output.
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Damaging a champion with an ability hurls a damaging comet at their location.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Gain bonuses upon reaching the following levels:
Level 5: +5Ability Haste
Level 8: +5Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.Gain increasing amounts of AD or AP,
adaptive over the course of the game.
Heal when you damage an enemy champion.
Unique
takedowns grant additional gold the first time they are collected.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
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Why Arcane Comet
Cassiopeia is able to rapidly proc Arcane Comet thanks to her rapid fire damage from [Q] and [E].
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Why Manaflow Band
Manaflow Band synergizes well with Tear allowing you to use your abilities more liberally in the early game for trades.
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Why Transcendence
The extra bit of CDR in the mid-game from Transcendence allows you to itemize into Magic Pen and raw AP for more damage.
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Why Gathering Storm
Gathering Storm's scaling AP makes you an insane threat heading into the mid to late game.
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WhyTaste of Blood
Taste of Blood's lane sustain, when paired with the sustain of Cassiopeia's [E], allows you to trade pretty agressively without losing too much health.
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WhyTreasure Hunter
Cassiopeia has massive ramping damage from [E] spam allows you to heal for a massive amount in an extended right/trade.