Camille
I Make the Rules
Lane harassment and consistent damage output.
Damaging a champion with an ability hurls a damaging comet at their location.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.While above 70% health, gain extra
adaptive damage .Your first damaging ability hit every 10s burns champions.
Charge up a powerful attack against a tower while near it.
After taking damage from an enemy champion heal back some missing health over time.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Arcane Comet
Arcane Comet on Camille is a non-obvious but strong keystone choice for Camille thanks to the high hitrate from the strong slow of [W] and the stun from [E].
Why Manaflow Band
Manaflow Band on Camille allows you to repeatedly take trades in lane and out-sustain your opponent thanks to the large heal from [W].
Why Absolute Focus
Absolute Focus' extra stats in lane make for fantastic lane bullying and applying pressure for more damage and kill potential.
Why Scorch
Scorch is the go-to lane harass rune for getting an early lead in damage so you can keep your opponent in kill-range.
WhyDemolish
Demolish massively empowers your ability to late game split push.
WhySecond Wind
Second Wind allows you to further enable your early laning trades and synergizes extremely well in lane with Iron Skin. Paired with a Doran's Shield you should be able to sustain heavy amount of poke and harass damage.
Neutralized the Target
Lane harassment and consistent damage output.
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Takedowns restore 5% of your missing health and grant an additional 20 gold.Takedowns on enemies grant permanent Attack Speed.Deal more damage to low health enemy champions.
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain permanent AD or AP,adaptive for each Zombie Ward spawned plus a bonus upon completion.Unique
takedowns grant permanent out of combatMS .
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Press the Attack
Thanks to **multiple auto-attack resets on [Q]** Camille can easily proc Press the Attack for great dueling damage.
Why Triumph
The big mid-fight healing from Triumph empowers your ability to flank and dive the enemy backline for those easy kills and get out safely.
Why Legend: Alacrity
The extra bit of attack speed from Alacrity is great for dueling and empowers your ability to trade often in lane.
Why Coup de Grace
Coup De Grace synergizes well with Camille's execution and back-line dive play style.
WhyZombie Ward
Zombie Ward's extra bit of damage output as well as empowered map vision is fantastic for gank pressure and map control.
WhyRelentless Hunter
Relentless hunter allows you to get around the map for a quick clear and reactive skirmishing.