
I Make the Rules

Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.
Adaptive Damage : 30 - 130 based on level (+0.05 AP and+0.1 bonus AD )
Cooldown: 20 - 8s
Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.Why?
Arcane Comet on Camille is a non-obvious but strong keystone choice for Camille thanks to the high hitrate from the strong slow of [W] and the stun from [E].
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 secondsWhy?
Manaflow Band on Camille allows you to repeatedly take trades in lane and out-sustain your opponent thanks to the large heal from [W].
Absolute Focus
While above 70% health, gain an
adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).
Grants 1.8 Attack Damage or 3 Ability Power at level 1.Why?
Absolute Focus' extra stats in lane make for fantastic lane bullying and applying pressure for more damage and kill potential.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.
Cooldown: 10sWhy?
Scorch is the go-to lane harass rune for getting an early lead in damage so you can keep your opponent in kill-range.
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.
Cooldown: 45sWhy?
Demolish massively empowers your ability to late game split push.
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.
Why?
Second Wind allows you to further enable your early laning trades and synergizes extremely well in lane with Iron Skin. Paired with a Doran's Shield you should be able to sustain heavy amount of poke and harass damage.






Neutralized the Target

Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus
adaptive damage (based on level) and amplifies your damage dealt by 8% until you leave combat with champions.Why?
Thanks to **multiple auto-attack resets on [Q]** Camille can easily proc Press the Attack for great dueling damage.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian ReckonerWhy?
The big mid-fight healing from Triumph empowers your ability to flank and dive the enemy backline for those easy kills and get out safely.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
The extra bit of attack speed from Alacrity is great for dueling and empowers your ability to trade often in lane.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Why?
Coup De Grace synergizes well with Camille's execution and back-line dive play style.
Grisly Mementos
Collect 1 memento on champion
takedowns , up to 18 total.
Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.Why?
Grisly Mementos's extra bit of damage output as well as empowered map vision is fantastic for gank pressure and map control.
Relentless Hunter
Gain
8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.Why?
Relentless hunter allows you to get around the map for a quick clear and reactive skirmishing.





