I Make the Rules

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why Arcane Comet

Arcane Comet on Camille is a non-obvious but strong keystone choice for Camille thanks to the high hitrate from the strong slow of [W] and the stun from [E].

Why Manaflow Band

Manaflow Band on Camille allows you to repeatedly take trades in lane and out-sustain your opponent thanks to the large heal from [W].

Why Absolute Focus

Absolute Focus' extra stats in lane make for fantastic lane bullying and applying pressure for more damage and kill potential.

Why Scorch

Scorch is the go-to lane harass rune for getting an early lead in damage so you can keep your opponent in kill-range.


Demolish massively empowers your ability to late game split push.

WhySecond Wind

Second Wind allows you to further enable your early laning trades and synergizes extremely well in lane with Iron Skin. Paired with a Doran's Shield you should be able to sustain heavy amount of poke and harass damage.

Neutralized the Target

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why Press the Attack

Thanks to **multiple auto-attack resets on [Q]** Camille can easily proc Press the Attack for great dueling damage.

Why Triumph

The big mid-fight healing from Triumph empowers your ability to flank and dive the enemy backline for those easy kills and get out safely.

Why Legend: Alacrity

The extra bit of attack speed from Alacrity is great for dueling and empowers your ability to trade often in lane.

Why Coup de Grace

Coup De Grace synergizes well with Camille's execution and back-line dive play style.

WhyZombie Ward

Zombie Ward's extra bit of damage output as well as empowered map vision is fantastic for gank pressure and map control.

WhyRelentless Hunter

Relentless hunter allows you to get around the map for a quick clear and reactive skirmishing.

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