
Time for a Shakedown

Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:
- Deal bonus magic damage equal to 3.5% of your max health
- Heal you for 1.3% of your max health
- Permanently increase your health by 5
Ranged Champions: Damage, healing, and permanent health gained are 60% effective. Why?
Grasp on Caitlyn allows you to constantly harass in lane for a bit of extra damage as well as a small amount of lane healing sustain.
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.
Cooldown: 45sWhy?
Demolish on Caitlyn is great for punishing lanes where you are able to keep pushed for early tower plating gold.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55sWhy?
Bone Plating on ADCs is huge to helping you survive early burst damage, especially when paired with the extra HP from Grasp.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.
When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.Why?
Overgrowth's bonus HP scaling is synergizes well with the extra health from Grasp to help you survive early damage and scale to a point where you're able to get 3+ items.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
Attack Speed is arguably the most important stat on Caitlyn as it will help you get more passive headshot attacks off as well as make Grasp procs easier to use.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Why?
Coup De Grace's damage amp is a staple for any marksmen's mid-to-late game damage arsenal.






All About Them Headshots

Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized
Energized attacks heal you for 10 - 130 (+0.1 Bonus AD, +0.05 AP) and grant20% Move Speed for 1s.
For Ranged Champions, Healing is 60% effective and Move Speed is 75% effective. All healing is 15% effective against Minions.Why?
Fleet Footwork on Caitlyn empowers your ability to take trades early and often in the laning phase thanks to your improved sustain. The extra burst of Movement Speed can also help you position to get in range for the headshot proc on the enemy.
Absorb Life
Killing a target restores 1 - 23 Health based on level.
Why?
Overheal's poke resistant shield its great for establishing lane dominance with your long auto attack range to mitigate incoming minion damage.
Legend: Bloodline
Gain
0.35% Life Steal for every Legend stack (max 15 stacks ). At maximum Legend stacks, gain85 max health .
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
Bloodline further empowers your ability to take lane trades and out sustain your enemy laner thanks to Fleet Footwork and Bloodline's extra bit of healing.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Why?
Headshots paired with the execute damage of Coup De Grace offers you a lot of burst to finish off your target and move on.
Absolute Focus
While above 70% health, gain an
adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).
Grants 1.8 Attack Damage or 3 Ability Power at level 1.Why?
The extra AD granted form Absolute Focus allows you to sit in the backline and dish out massive amounts of damage once you have built a few crit items.
Gathering Storm
Every 10 min gain AP or AD,
adaptive .
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...Why?
Gathering Storm is your late game insurance policy for damage. If you fall behind, try stalling out the game by denying their tower siege with your Traps. The longer the game goes the better shot you have of coming back with Gathering Storm.





