
Go Go Golem

Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.
Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s
Resistance bonus from Aftershock capped at: 80-150 (based on level)Why?
As Blitz you can easily proc Aftershock to continue fighting. The explosion further assist in kill potential.
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.
Cooldown: 45sWhy?
Demolish on Blitzcrank is great for snowballing early lane picks/kills into meaningful tower damage and early gold advantage.
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.
Why?
Second Wind's mid-fight health sustain is great for level 2 all-ins and lane trades where the extra health can be the difference between death or a double kill.
Unflinching
Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.
Why?
Unflinching on Blitz allows you to stick to your target after hooking them so you can follow up provide extra CC and damage.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.
Biscuits restore 12% of your missing health. Consuming or selling a Biscuit permanently increases your max health by 30.Why?
Biscuit Delivery paired with Second Wind and Bone Plating make you a resilient tank in skirmishes as well as allow you to shrug off any incoming poke damage.
Cosmic Insight
+
18 Summoner Spell Haste
+10 Item HasteWhy?
More CDR from Cosmic Insight means more chances for hooks and teamfight CC with [E].





