
Nowhere is Safe

Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4
Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).Why?
Conqueror is a solid rune choice for Bel'Veth because her fighting style is all about ramping damage with very fast auto attacks.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian ReckonerWhy?
Bel'Veth benefits from Triumphs takeheal heal massively paired with her ultimate resets in extended fights.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
The majority of Bel'Veth's damage is from auto attacks, so Alacrity is a great choice to make sure you can land as many of them as possible.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Why?
Last Stand is a great choice for extended fights where you are trying to eek out as much damage as possible.
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.
Slightly Magical Footwear grants you an additional10 Move Speed .Why?
Magical Footwear is stable economic rune choice allowing you to hit your 2 item spike as quickly as possible.
Cosmic Insight
+
18 Summoner Spell Haste
+10 Item HasteWhy?
Cosmic Inisight is a generally good fallback rune when no other option is particularly great.





