Aurora
Worlds converge!
Lane harassment and consistent damage output.
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus
adaptive damage .Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Collect eyeballs for champion
takedowns . Gain permanent AD or AP,adaptive for each eyeball plus bonus upon collection completion.Unique
takedowns grant permanent cooldown reduction on your Ultimate.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.Your first damaging ability hit every 10s burns champions.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Electrocute
Aurora's double cast [Q] makes for a very quick short burst trade with Electrocute.
Why Sudden Impact
Many of Aurora's abilities have a short dash allowing you to proc Sudden Impact easily and regularly on cooldown.
Why Eyeball Collection
Eyeball collection is an overall solid solo queue rune choice because these games tend to ahve a lot more kills than pro games.
Why Ultimate Hunter
Aurora's [R] is a massive AoE teamfight ability so ensuring you have it up for important teamfights is critical.
WhyManaflow Band
Manaflow Band is a generally stable and useful rune choice for mages.
WhyScorch
Scorch paired with Electrocute on Aurora makes for very bursty trades in lane.