Aurelion Sol

A Little Star Fire

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why Phase Rush

Aurelion Sol's damage mechanics rely almost entirely on his **ability to position himself well from moment to moment**. The Movement Speed burst from Phase Rush lets you chase and stay in perfect range for follow-up [W] hits.

Why Nullifying Orb

Sol's massive lac of mobility makes him incredibly vulnerable to jungle ganks and mage assassins like LeBlanc. Nullifying Orb helps you survive those ganks and all-ins so that you can scale into the mid game without being way behind.

Why Celerity

Again, mobility is the name of the game for Sol. Combined with his **[E] passive Movement Speed**, Celerity will grant you very **reliable bonus AP**.

Why Waterwalking

Waterwalking is a great rune to take on Sol when you're looking to get the early shove and **roam to the side lanes** for map pressure.

WhyJack Of All Trades

Minion Dematerializer is fantastic for empowering your early waveclear so that you're able to begin snowballing side lanes.

WhyCosmic Insight

Cosmic Insight's general utility is fantastic for teamfight where you are looking to get multiple stuns from your [Q].

Runeforge isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends.

League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. League of Legends © Riot Games, Inc.