
A Little Star Fire

Phase Rush
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants
25 - 50% Move Speed based on level and75% Slow Resistance for 3s. Move Speed is 75% effective for ranged champions.
Cooldown: 30s - 10sWhy?
Aurelion Sol's damage mechanics rely almost entirely on his **ability to position himself well from moment to moment**. The Movement Speed burst from Phase Rush lets you chase and stay in perfect range for follow-up [W] hits.
Axiom Arcanist
Your Ultimate has 12% increased damage, healing, and shielding.
(AoE damage is reduced to a 8% increase)
Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown by 7%.Why?
Sol's massive lac of mobility makes him incredibly vulnerable to jungle ganks and mage assassins like LeBlanc. Nullifying Orb helps you survive those ganks and all-ins so that you can scale into the mid game without being way behind.
Celerity
All movement bonuses are 7% more effective on you and gain
1% Move Speed .Why?
Again, mobility is the name of the game for Sol. Combined with his **[E] passive Movement Speed**, Celerity will grant you very **reliable bonus AP**.
Waterwalking
Gain
10 Move Speed and13 - 30 Adaptive Force (based on level) when in the river.
May you be as swift as the rushing river and agile as a startled Rift Scuttler.Why?
Waterwalking is a great rune to take on Sol when you're looking to get the early shove and **roam to the side lanes** for map pressure.
Jack Of All Trades
For each different stat gained from items, gain one Jack stack. Each stack grants you
1 Ability Haste .
Gain 10 or 25 bonusAdaptive Force at 5 and 10 stacks, respectively.Why?
Minion Dematerializer is fantastic for empowering your early waveclear so that you're able to begin snowballing side lanes.
Cosmic Insight
+
18 Summoner Spell Haste
+10 Item HasteWhy?
Cosmic Insight's general utility is fantastic for teamfight where you are looking to get multiple stuns from your [Q].





