Aurelion Sol
A Little Star Fire
Lane harassment and consistent damage output.
Hitting an enemy champion with 3 separate attacks or abilities grants a burst of
MS and Slow Resist.Gain a magic damage shield when taken to low health by magic damage.
All
Move Speed bonuses are 7% more effective on you and gain1% Move Speed .Gain
MS and AP or AD,adaptive in the river.
For each different stat gained from items, gain one Jack stack. Each stack grants you
1 Ability Haste .
Gain bonusAdaptive Force at 5 and 10 stacks.+
18 Summoner Spell Haste
+10 Item Haste
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Phase Rush
Aurelion Sol's damage mechanics rely almost entirely on his **ability to position himself well from moment to moment**. The Movement Speed burst from Phase Rush lets you chase and stay in perfect range for follow-up [W] hits.
Why Nullifying Orb
Sol's massive lac of mobility makes him incredibly vulnerable to jungle ganks and mage assassins like LeBlanc. Nullifying Orb helps you survive those ganks and all-ins so that you can scale into the mid game without being way behind.
Why Celerity
Again, mobility is the name of the game for Sol. Combined with his **[E] passive Movement Speed**, Celerity will grant you very **reliable bonus AP**.
Why Waterwalking
Waterwalking is a great rune to take on Sol when you're looking to get the early shove and **roam to the side lanes** for map pressure.
WhyJack Of All Trades
Minion Dematerializer is fantastic for empowering your early waveclear so that you're able to begin snowballing side lanes.
WhyCosmic Insight
Cosmic Insight's general utility is fantastic for teamfight where you are looking to get multiple stuns from your [Q].