![](https://ddragon.leagueoflegends.com/cdn/14.10.1/img/champion/AurelionSol.png)
Aurelion Sol
A Little Star Fire
Lane harassment and consistent damage output.
![](/sorcery-bg.jpg)
Hitting an enemy champion with 3 separate attacks or abilities grants a burst of
MS .Gain a magic damage shield when taken to low health by magic damage.
All
Move Speed bonuses are 7% more effective on you and gain1% Move Speed .Gain
MS and AP or AD,adaptive in the river.
For each different stat gained from items, gain one Jack stack. Each stack grants you
1 Ability Haste .
Gain bonusAdaptive Force at 5 and 10 stacks.+
18 Summoner Spell Haste
+10 Item Haste
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
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Why Phase Rush
Aurelion Sol's damage mechanics rely almost entirely on his **ability to position himself well from moment to moment**. The Movement Speed burst from Phase Rush lets you chase and stay in perfect range for follow-up [W] hits.
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Why Nullifying Orb
Sol's massive lac of mobility makes him incredibly vulnerable to jungle ganks and mage assassins like LeBlanc. Nullifying Orb helps you survive those ganks and all-ins so that you can scale into the mid game without being way behind.
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Why Celerity
Again, mobility is the name of the game for Sol. Combined with his **[E] passive Movement Speed**, Celerity will grant you very **reliable bonus AP**.
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Why Waterwalking
Waterwalking is a great rune to take on Sol when you're looking to get the early shove and **roam to the side lanes** for map pressure.
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WhyJack Of All Trades
Minion Dematerializer is fantastic for empowering your early waveclear so that you're able to begin snowballing side lanes.
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WhyCosmic Insight
Cosmic Insight's general utility is fantastic for teamfight where you are looking to get multiple stuns from your [Q].