
Make It Count

Lethal Tempo
Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged]
bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed .Why?
Lethal Tempo on Ashe allows you an early proc with [W] and tons of follow-up auto damage with the massive boost of Attack Speed when paired with [Q].
Absorb Life
Killing a target restores 1 - 23 Health based on level.
Why?
Overheal is an all-around great rune choices on most AD Carries. The shield while small, negates a lot of damage over the course of the game.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
Legend: Alacrity is the go-to on pretty much every AD Carry, especially Ashe who loves to auto as much as possible.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Why?
Coup De Grace is a great general damage implication across the entirety of the enemy team.
Absolute Focus
While above 70% health, gain an
adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).
Grants 1.8 Attack Damage or 3 Ability Power at level 1.Why?
As a backline carry, in teamfights the additional Attack Damage from Absolute Focus will empower your ability for your rapid auto attacks to deal a ton of damage.
Gathering Storm
Every 10 min gain AP or AD,
adaptive .
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...Why?
Gathering Storm further empowers your marksman late-game scaling to take over teamfights.





