
Glutton for Punishment

Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4
Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).Why?
Conqueror is a solid rune choice for Ambess because she is all about sustained bruiser fights.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian ReckonerWhy?
Big heals in a sustain fight are the key to Ambessa staying alive and dealing damage.
Legend: Haste
Gain 1.5 basic ability haste for every Legend stack (
max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Why?
Ambessa lives and dies by her getting off as many abilities as possible.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Why?
Last Stand is a great choice for extended fights where you are trying to eek out as much damage as possible.
Sudden Impact
Damaging basic attacks and abilities deal a bonus
20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.
Cooldown: 10sWhy?
Because Ambessa is constantly dashing around, Sudden Impact is a great choice to proc on cooldown to amplify her damage.
Ultimate Hunter
Your ultimate gains
6 Ability Haste, plus an additional5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.Why?
Ambessa's [R] is fairly string, but this rune choice is simply better than the alternatives.





