
Akali
Another Unworthy Opponent
Lane harassment and consistent damage output.

Domination
Burst damage and target access
- Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus
adaptive damage . - Sudden Impact
Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
- Eyeball Collection
Collect eyeballs for champion
takedowns . Gain permanent AD or AP,adaptive for each eyeball plus bonus upon collection completion. - Ultimate Hunter
Unique
takedowns grant permanent cooldown reduction on your Ultimate.
Resolve
Durability and crowd control
- Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s - Unflinching
Gain Armor and Magic Resist when receiving crowd control.
Adaptive Force
+9
Adaptive Force Adaptive Force
+9
Adaptive Force Health Scaling
+10-180 Health (based on level)

Why Electrocute
Akali loves burst damage and she can quite easily proc Electrocute with a [Q]->Auto->[E].

Why Sudden Impact
Akali can make use of both the Magic Penetration and Lethality of Sudden Impact, while **nearly always having the proc up** with [W] and [R] casts.
Why Eyeball Collection
Akali loves to kill and snowball. Eyeball Collect is perfect for bloody lanes/games where you're looking to run away with a lead.

Why Ultimate Hunter
Akali's new [R] has insane kill potential thanks to its high damage, but that comes at the cost of a long cooldown. Ultimate Hunter helps give you more opportunities to kill and carry any game.

WhyBone Plating
Bone Plating's early game damage mitigation help you through the early laning phase so that when you hit 6 you're not too far behind and can find kill pressure.

WhyUnflinching
The hardest counter to Akali is CCing her while she is out of [W] invisibility. Unflinching helps patch up some of that weakness.