Akali
Another Unworthy Opponent
Lane harassment and consistent damage output.
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus
adaptive damage .Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Collect eyeballs for champion
takedowns . Gain permanent AD or AP,adaptive for each eyeball plus bonus upon collection completion.Unique
takedowns grant permanent cooldown reduction on your Ultimate.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55sGain Armor and Magic Resist when receiving crowd control.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Electrocute
Akali loves burst damage and she can quite easily proc Electrocute with a [Q]->Auto->[E].
Why Sudden Impact
Akali can make use of both the Magic Penetration and Lethality of Sudden Impact, while **nearly always having the proc up** with [W] and [R] casts.
Why Eyeball Collection
Akali loves to kill and snowball. Eyeball Collect is perfect for bloody lanes/games where you're looking to run away with a lead.
Why Ultimate Hunter
Akali's new [R] has insane kill potential thanks to its high damage, but that comes at the cost of a long cooldown. Ultimate Hunter helps give you more opportunities to kill and carry any game.
WhyBone Plating
Bone Plating's early game damage mitigation help you through the early laning phase so that when you hit 6 you're not too far behind and can find kill pressure.
WhyUnflinching
The hardest counter to Akali is CCing her while she is out of [W] invisibility. Unflinching helps patch up some of that weakness.