
Ahri
Too Late for Mercy
Lane harassment and consistent damage output.

Domination
Burst damage and target access
- Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus
adaptive damage . - Sudden Impact
Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
- Eyeball Collection
Collect eyeballs for champion
takedowns . Gain permanent AD or AP,adaptive for each eyeball plus bonus upon collection completion. - Ultimate Hunter
Unique
takedowns grant permanent cooldown reduction on your Ultimate.
Sorcery
Empowered abilities and resource manipulation
- Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5Ability Haste
Level 8: +5Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. - Scorch
Your first damaging ability hit every 10s burns champions.
Adaptive Force
+9
Adaptive Force Adaptive Force
+9
Adaptive Force

Why Electrocute
Ahri is able to quickly and easily activate Electrocute with her skillset for an extra bit of damage and kill potential.

Why Sudden Impact
Once 6, Ahri's **[R]** paired with Sudden Impact offers incredible kill potential against any lane opponent.
Why Eyeball Collection
Eyeball Collection pairs nicely with Electrocute and Sudden Impact to further push Ahri into a carry role.

Why Ultimate Hunter
Ahri is an incredibly difficult menace to deal with when her [R] is available. The dashes grant you a ton of lane safety as well as potential kill/pick pressure.

WhyTranscendence
The bonus CDR from Transcendence grans a good bit of mid-game utility with an extra teamfight [E] charm as well as extra damage output.

WhyScorch
Scorch's early game poke and harassment damage is easily to proc on Ahri thanks to your long range. A number of successful procs in lane pre-6 can set you up for the hit once you skill your [R].