Too Late for Mercy

  1. Offense

    +5 AD or 9 AP

  2. Flex

    +5 AD or 9 AP

  3. Defense

    +6 Armor or 8 MR (match-up)

Why Electrocute

Ahri is able to quickly and easily activate Electrocute with her skillset for an extra bit of damage and kill potential.

Why Sudden Impact

Once 6, Ahri's **[R]** paired with Sudden Impact offers incredible kill potential against any lane opponent.

Why Eyeball Collection

Eyeball Collection pairs nicely with Electrocute and Sudden Impact to further push Ahri into a carry role.

Why Ultimate Hunter

Ahri is an incredibly difficult menace to deal with when her [R] is available. The dashes grant you a ton of lane safety as well as potential kill/pick pressure.


The bonus CDR from Transcendence grans a good bit of mid-game utility with an extra teamfight [E] charm as well as extra damage output.


Scorch's early game poke and harassment damage is easily to proc on Ahri thanks to your long range. A number of successful procs in lane pre-6 can set you up for the hit once you skill your [R].

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