Ahri
Too Late for Mercy
Lane harassment and consistent damage output.
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus
adaptive damage .Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Collect eyeballs for champion
takedowns . Gain permanent AD or AP,adaptive for each eyeball plus bonus upon collection completion.Unique
takedowns grant permanent cooldown reduction on your Ultimate.
Gain bonuses upon reaching the following levels:
Level 5: +5Ability Haste
Level 8: +5Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.Your first damaging ability hit every 10s burns champions.
Offense
+5 AD or 9 AP
Flex
+5 AD or 9 AP
Defense
+6 Armor or 8 MR (match-up)
Why Electrocute
Ahri is able to quickly and easily activate Electrocute with her skillset for an extra bit of damage and kill potential.
Why Sudden Impact
Once 6, Ahri's **[R]** paired with Sudden Impact offers incredible kill potential against any lane opponent.
Why Eyeball Collection
Eyeball Collection pairs nicely with Electrocute and Sudden Impact to further push Ahri into a carry role.
Why Ultimate Hunter
Ahri is an incredibly difficult menace to deal with when her [R] is available. The dashes grant you a ton of lane safety as well as potential kill/pick pressure.
WhyTranscendence
The bonus CDR from Transcendence grans a good bit of mid-game utility with an extra teamfight [E] charm as well as extra damage output.
WhyScorch
Scorch's early game poke and harassment damage is easily to proc on Ahri thanks to your long range. A number of successful procs in lane pre-6 can set you up for the hit once you skill your [R].