
Our Duel Begins.

Arcane Comet
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.
Adaptive Damage : 30 - 130 based on level (+0.05 AP and+0.1 bonus AD )
Cooldown: 20 - 8s
Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.Why?
As Aatrox, you are able to reliable and repeatedly lane Arcane Comet with constant successful use of [Q] for empowered lane harassment damage.
Nimbus Cloak
After casting a Summoner Spell, gain a
Move Speed increase that lasts for 2s and allows you to pass through units.
Increase:14% - 40% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant moreMove Speed ).Why?
Nimbus Cloak on Aatrox allows you to chase down and stick to an enemy after using [R] to either kill the target or escape.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5Ability Haste
Level 8: +5Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.Why?
Aatrox heavily relies on [Q] for successful damage output and the additional CDR from Transcendence is excellent for increasing you damage output.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.
Cooldown: 10sWhy?
Scorch furthers your lane harassment damage by allowing you to easily proc it with [Q] from range on cooldown.
Sudden Impact
Damaging basic attacks and abilities deal a bonus
20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.
Cooldown: 10sWhy?
Sudden Impact is a reliable form of additional Lethality when combined with [E] and the extra AD it provides.
Treasure Hunter
Gain an additional
50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by20 gold for each Bounty Hunter stack, up to130 gold .
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.Why?
A large portion of Aatrox's damage comes from the use of abilities, mostly [Q], allows Ravenous Hunter to provide you a consider amount of damage sustain in fights when combined with the Health Steal from [E].






Die and Be Forgotten

Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus
adaptive damage .
Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'Why?
Electrocute provides an easy way to proc lane harassment damage, allowing you to further push your strengths as Aatrox
Taste of Blood
Heal when you damage an enemy champion.
Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)
Cooldown: 20sWhy?
Taste of Blood's in lane sustain is fantastic for taking aggressive trades when paired with your natural sustain.
Ghost Poro
When your wards expire, they leave behind a Ghost Poro, which grants vision for 90s. Nearby enemy champions scare the Ghost Poro away.
Gain anadaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks.
After gaining 10 stacks, additionally gain 10 adaptive force.Why?
As Aatrox you are often pushed forward as you push your lane advantage. Taking ghost Poro allows you to use that pressure to further enable your offensive power.
Treasure Hunter
Gain an additional
50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by20 gold for each Bounty Hunter stack, up to130 gold .
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.Why?
Ravenous Hunter pairs perfectly with Aatrox's natural sustain from [E] when paired with the constant damage output from [Q] allows you to dive and fight aggressively.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55sWhy?
Bone Plating empowers your early to mid-game all-ins allowing you to out-damage and out-trade your opponent.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.
When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.Why?
Overgrowth's mid-to-late game health scaling makes you an incredible duelist.




